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Sunday, 26 July 2009
Nearing the end of July
Well not alot of progress on the Nekharu, I have 12 ready for basing, so about a third nearly finished. Looks like I shall be wearing the dunces hat again.
I have however not been idle on the modelling front. Occasionally I get around to making dioramas for friend's birthdays. So this is what I have spend most of this month doing. The lighting hasn't shown very well in the pictures.
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Friday, 3 July 2009
Searchers of the Lost Uraei Episode 2 - That Sinking Feeling
Searchers of the Lost Uraei
Episode 2 – That Sinking Feeling
Following the route given to you, you head further South along the Nile and into Nubia. As you enter a lush valley one of your scouts returns dragging a cowering native. After a brief questioning you discover that the person you need to speak to is hiding in the nearby swamp. The swamp is only accessible to a small group, so you head into the swamp with just your closest allies (i.e. characters).
The native with the information is hidden in the swamp beneath a large tree, but is protected by a magical barrier. To allow friends to pass through the barrier there are 3 parts of a key hidden in the swamp. To pass through you must have at least one piece and pass an arcane save, having two pieces gives a +2 for the test and 3 pieces allows you through automatically. There are also some traps and a couple of crabs in the swamp.
Crab Stats
Episode 2 – That Sinking Feeling
Following the route given to you, you head further South along the Nile and into Nubia. As you enter a lush valley one of your scouts returns dragging a cowering native. After a brief questioning you discover that the person you need to speak to is hiding in the nearby swamp. The swamp is only accessible to a small group, so you head into the swamp with just your closest allies (i.e. characters).
The native with the information is hidden in the swamp beneath a large tree, but is protected by a magical barrier. To allow friends to pass through the barrier there are 3 parts of a key hidden in the swamp. To pass through you must have at least one piece and pass an arcane save, having two pieces gives a +2 for the test and 3 pieces allows you through automatically. There are also some traps and a couple of crabs in the swamp.
Crab Stats
Mv 4 Wnd 2
#Att 2 Att 6
Def 4 Mis 0
Arc 8 Dis 8
AC 8 DM 2
Special
On a roll of 10 the opponent is caught by a claw and will suffer two wounds, subject to armour save, only one armour save. To free themselves they must make a successful attack. Once it appears the crab is given a command counter by each player and whoever actviates it first uses their counter, the other is then removed. While in close combat the crab can only be issued ‘Hold’ counters.
Movement is normal on the islands and bridges. If you wish to move through the swamp, it is at half move and each turn a movement save must be made. Those in no or light armour make the test as normal, those in medium armour at -2 and those in heavy at -4. The first failure means you are stuck in the swamp, every consecutive failure afterwards costs one wound as you slowly drown. Even normally amphibious creatures such as Sebeki are sucked into the swamp, they do get +1 to their save.
If your opponent is within 1” of the swamp a successful attack can be used to throw the opponent in the swamp, no armour save is given. Once a character is thrown into the swamp they are moved 1” away from their opponent and combat is broken. You cannot attempt to get out the swamp and fight, so each round in the swamp you need to make a movement save to keep your head above water, but do not move. A character is the swamp fights at -2 to Att & Def.
Tokens
1. Magical piece 2. Magical piece
3. Magical piece 4. Nothing
5. Nothing 6. Nothing
7. Slip into Swamp, movement save required to avoid.
8. Slip into Swamp, movement save required to avoid.
9. Crab 10. Crab
Winner
The winner is the first to get a character into the magical area.
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Wargods is a very good set of rules and well worth playing. The figures are well sculpted, although we could wish for more of certain races to be produced.
Next up is Tusk and a game of Pirates.
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