Friday, 23 July 2010

July Update

Well it doesn't seem 5 months since I last updated, sorry about the delay. Well here's a rough idea of what I've got painted up. On top of this there is also a chunk of Towton 6mm which can be seen on the Towton Blog.
These are the Sahadeen from Rebel Minis, together with 2 Old Crow Vehicles. These have had a brief outing in our 5150 games.

These are Alien Mercenaries from GZG. I've been using them as Grath, again in 5150. They proved themselves to be quite useful.


These are Aliens from GZG again. These have yet to see action, maybe for our next 5150 game.


These are three figures I've painted up for a Black Powder Punk game which is still in the pipeline.



This is my Werewolf warband for Chaos in Carpathia.




These are the Swords of Ra which I've been using in Chaos in Cairo.



These last two have been sitting around half painted for a while now, so I finally had a push this week and finished them. All the models are from Brigade Models, except the two airships which are plastic Hindenburg kits. This is the British Fleet.

Finally this is the German Aeronef fleet.
Hopefully it won't be so long until my next update.
Cheers
Steve








Sunday, 14 February 2010

February Update

It's been a fairly busy month so far and the painting has gone quite well.
I attended Vapnartak and bought a few things while I was there. I bought some Martians from Ironclad Miniatures, which I intend to use as The Swords of Ra, in Chaos in Cairo. They will require a little altering, but hopefully should look the part. I also got the Gripping Beast Ben Yusef and Imam for the same game, as well as the Teutonic Grandmaster pack for Warrior Heroes: Armies and Adventures. The Vampire Wars figures from West Wind will also complement the Werewolves I finished this month. Finally I bought some 6mm Wagons from Irregular and the Baggage Train pack from Baccus.

This is the completed battle for the Duke of Exeter in the ongoing Towton Project. I've finally finished the Welles and Viscount Beaumont contingents and added flags and banners to the rest. This just leaves the command base to complete. I am currently painting the Baccus wagons for the Battle of Blore Heath, which we shall be putting on at Triples this year. This will keep the interest going in the Towton Project and give us a chance to try the rules out.
This is the completed warband for the werewolves in Chaos in Carpathia. Hopefully this week we shall be playing Chaos in Cairo. I shall be using a Mummy warband made up of Wargods figures.
This month I also bought 15 Griffin Spearmen and 2 leaders. This leads to a dilemma, as they were prepaints, do they go in the bought and painted?
Cheers
Steve

Sunday, 10 January 2010

January Already

It's January and I haven't put an entry on since September, but I have been keeping reasonably with my painting, but having a fault with the camera hasn't helped. Anyway here's what I 've been up to, plua I've set the counters back to zero to see how my painting/buying ratio goes this year.

First off I finished the Artizan cult members I picked up at the Other Partizan, along with this years free figure, Clyde.

The next new game we will be trying out in 2010 is going to be Chaos in Carpathia and also Chaos in Cairo. This is the beginning of my Werewolf warband. The wolves are D&D miniatures, the werewolf on the left Dr Who and the one on the right Mage Knight.

One of my big projects during the past few months was to get my Eaters force ready for the annual Wargods tournament in Canterbury. These figures will also form the basis of my Mummy warband for Chaos in Cairo.

Finally the big project I've been busy with is the Towton Project, I've managed to get some more finished for this and am well on the way to finishing my first battle.
Plans for the coming year include more 15mm Sci-Fi, I have some Critical Mass Game figures ready to paint, as well as some GZG aliens. Finishing my Werewolf and Mummy warband for the Chaos games.
See you soon
Steve


Monday, 5 October 2009

September Progress

I've been doing quite a bit of work since I last entered on the blog. A lot of time has been spent on the Towton Project and below is a picture of my first few stands.
I've also been working on the 6mm Seniira army for the on going Warrior Heroes Talomir campaign. This is about half completed so far and should be finished in the next couple of weeks. On the 28mm scale I've got some Artizan Cultists which now just need basing and varnishing and hundreds of Wargods Mummies which also need painting.

Saturday, 5 September 2009

August Progress

This month I've been working on my next Talomir Tales army. Ruarigh and I have been trying to add a new army each every game year. My new army is the Tropilium Army based on an early Imperial Roman army. I've added the link to our Talomir Tales blog on the side panel.

On the right are the auxiliary infantry units, next to them are the light cavalry.

This is the heavy boys with the Auxiliary archers on the right, the Legionnaires in the centre and the heavy cavalry on the left.


Finally the Scorpion units and slingers. All the figures are Baccus 6mm, mainly from their Early Imperial Roman range.

These are the painted Nekharu. I still have about another dozen to finish and buildings to make before the final part of our Searchers campaign can be played. This should hopefully occur before Christmas.
The next big project is however going to take a lot of my painting time. Together with a bunch of other fools I have joined in a recreation of the Battle of Towton. I've added a link to the blog on the sidebar. The hope is to do this in as near to 1 figure to 1 participant as possible. It is being done in 6mm, again with Baccus figures, even so the battle had around 70,000 people involved , so it will be large undertaking. We are hoping to take the Battle around several shows in 2011, the 550th anniversary of the battle. We will also be running several of the preceding battles during 2010.




Sunday, 26 July 2009

Nearing the end of July

Well not alot of progress on the Nekharu, I have 12 ready for basing, so about a third nearly finished. Looks like I shall be wearing the dunces hat again.

I have however not been idle on the modelling front. Occasionally I get around to making dioramas for friend's birthdays. So this is what I have spend most of this month doing. The lighting hasn't shown very well in the pictures.
So it's back to the Nekharu now and seen as we are not setting targets for August, holidays and such, I should be able to get them finished before the end of then.

Friday, 3 July 2009

Searchers of the Lost Uraei Episode 2 - That Sinking Feeling

Searchers of the Lost Uraei
Episode 2 – That Sinking Feeling

Following the route given to you, you head further South along the Nile and into Nubia. As you enter a lush valley one of your scouts returns dragging a cowering native. After a brief questioning you discover that the person you need to speak to is hiding in the nearby swamp. The swamp is only accessible to a small group, so you head into the swamp with just your closest allies (i.e. characters).

The native with the information is hidden in the swamp beneath a large tree, but is protected by a magical barrier. To allow friends to pass through the barrier there are 3 parts of a key hidden in the swamp. To pass through you must have at least one piece and pass an arcane save, having two pieces gives a +2 for the test and 3 pieces allows you through automatically. There are also some traps and a couple of crabs in the swamp.

Crab Stats

Mv 4 Wnd 2
#Att 2 Att 6
Def 4 Mis 0
Arc 8 Dis 8
AC 8 DM 2

Special

On a roll of 10 the opponent is caught by a claw and will suffer two wounds, subject to armour save, only one armour save. To free themselves they must make a successful attack. Once it appears the crab is given a command counter by each player and whoever actviates it first uses their counter, the other is then removed. While in close combat the crab can only be issued ‘Hold’ counters.

Movement is normal on the islands and bridges. If you wish to move through the swamp, it is at half move and each turn a movement save must be made. Those in no or light armour make the test as normal, those in medium armour at -2 and those in heavy at -4. The first failure means you are stuck in the swamp, every consecutive failure afterwards costs one wound as you slowly drown. Even normally amphibious creatures such as Sebeki are sucked into the swamp, they do get +1 to their save.

If your opponent is within 1” of the swamp a successful attack can be used to throw the opponent in the swamp, no armour save is given. Once a character is thrown into the swamp they are moved 1” away from their opponent and combat is broken. You cannot attempt to get out the swamp and fight, so each round in the swamp you need to make a movement save to keep your head above water, but do not move. A character is the swamp fights at -2 to Att & Def.

Tokens

1. Magical piece 2. Magical piece
3. Magical piece 4. Nothing
5. Nothing 6. Nothing
7. Slip into Swamp, movement save required to avoid.
8. Slip into Swamp, movement save required to avoid.
9. Crab 10. Crab

Winner

The winner is the first to get a character into the magical area.
The initial set up of the game with Ruarigh's Basti on the left and my Heru on the right. The two crabs floating around in the centre.
Both Master and Mistress of Words cast 'Earth's Farewell' and fly to tokens, both pick slip into the swamp, fail their movement saves and fall into the swamp.

Mazahs managed to clamber out of the swamp, while Meritbastet seemed unable to get out of the swamp that easily. The Basti however quickly found two of the magical pieces, to the Heru's none. The Basti soon find a crab which blocks their path and they have to fight it. The Heru also find a crab and it took a long battle before Fang the Anubi eventually killed it only to be killed by an arrow the next turn.

After killing the crab Emuishere and her followers raced on to the goal. While the Heru and Anubi seemed unable to kill their crab. Oussaprittay raced round on his shining chariot to cut off the magical grove.

The Mazahs, the Heru Master of Words flew in to attack Meritbastet, the Basti Mistress of Words, using 'Earth's Farewell, but was defeated leaving it up to the Heru champion to kill her. Here is were the Basti missile ability came into play with several javelins finding their targets amongst the Heru warband. Oussaprittay pushed the Blade Dancer out of the way and was killed by Emuishere in Provocation, having taken too many wounds earlier in the game. The rest of the warband was quickly despatched. Emuishere couldn't however save her Blade Dancer who disappeared into the swamp just as she reached her.
This left Emuishere to collect the information on the location of the Nekharu warband with the last of the Uraei. Excellent game and close up to the finish. So Emuishere goes into the fianl episode of Searchers... at Ka 3.

Wargods is a very good set of rules and well worth playing. The figures are well sculpted, although we could wish for more of certain races to be produced.

Next up is Tusk and a game of Pirates.