Friday, 3 July 2009

Searchers of the Lost Uraei Episode 2 - That Sinking Feeling

Searchers of the Lost Uraei
Episode 2 – That Sinking Feeling

Following the route given to you, you head further South along the Nile and into Nubia. As you enter a lush valley one of your scouts returns dragging a cowering native. After a brief questioning you discover that the person you need to speak to is hiding in the nearby swamp. The swamp is only accessible to a small group, so you head into the swamp with just your closest allies (i.e. characters).

The native with the information is hidden in the swamp beneath a large tree, but is protected by a magical barrier. To allow friends to pass through the barrier there are 3 parts of a key hidden in the swamp. To pass through you must have at least one piece and pass an arcane save, having two pieces gives a +2 for the test and 3 pieces allows you through automatically. There are also some traps and a couple of crabs in the swamp.

Crab Stats

Mv 4 Wnd 2
#Att 2 Att 6
Def 4 Mis 0
Arc 8 Dis 8
AC 8 DM 2

Special

On a roll of 10 the opponent is caught by a claw and will suffer two wounds, subject to armour save, only one armour save. To free themselves they must make a successful attack. Once it appears the crab is given a command counter by each player and whoever actviates it first uses their counter, the other is then removed. While in close combat the crab can only be issued ‘Hold’ counters.

Movement is normal on the islands and bridges. If you wish to move through the swamp, it is at half move and each turn a movement save must be made. Those in no or light armour make the test as normal, those in medium armour at -2 and those in heavy at -4. The first failure means you are stuck in the swamp, every consecutive failure afterwards costs one wound as you slowly drown. Even normally amphibious creatures such as Sebeki are sucked into the swamp, they do get +1 to their save.

If your opponent is within 1” of the swamp a successful attack can be used to throw the opponent in the swamp, no armour save is given. Once a character is thrown into the swamp they are moved 1” away from their opponent and combat is broken. You cannot attempt to get out the swamp and fight, so each round in the swamp you need to make a movement save to keep your head above water, but do not move. A character is the swamp fights at -2 to Att & Def.

Tokens

1. Magical piece 2. Magical piece
3. Magical piece 4. Nothing
5. Nothing 6. Nothing
7. Slip into Swamp, movement save required to avoid.
8. Slip into Swamp, movement save required to avoid.
9. Crab 10. Crab

Winner

The winner is the first to get a character into the magical area.
The initial set up of the game with Ruarigh's Basti on the left and my Heru on the right. The two crabs floating around in the centre.
Both Master and Mistress of Words cast 'Earth's Farewell' and fly to tokens, both pick slip into the swamp, fail their movement saves and fall into the swamp.

Mazahs managed to clamber out of the swamp, while Meritbastet seemed unable to get out of the swamp that easily. The Basti however quickly found two of the magical pieces, to the Heru's none. The Basti soon find a crab which blocks their path and they have to fight it. The Heru also find a crab and it took a long battle before Fang the Anubi eventually killed it only to be killed by an arrow the next turn.

After killing the crab Emuishere and her followers raced on to the goal. While the Heru and Anubi seemed unable to kill their crab. Oussaprittay raced round on his shining chariot to cut off the magical grove.

The Mazahs, the Heru Master of Words flew in to attack Meritbastet, the Basti Mistress of Words, using 'Earth's Farewell, but was defeated leaving it up to the Heru champion to kill her. Here is were the Basti missile ability came into play with several javelins finding their targets amongst the Heru warband. Oussaprittay pushed the Blade Dancer out of the way and was killed by Emuishere in Provocation, having taken too many wounds earlier in the game. The rest of the warband was quickly despatched. Emuishere couldn't however save her Blade Dancer who disappeared into the swamp just as she reached her.
This left Emuishere to collect the information on the location of the Nekharu warband with the last of the Uraei. Excellent game and close up to the finish. So Emuishere goes into the fianl episode of Searchers... at Ka 3.

Wargods is a very good set of rules and well worth playing. The figures are well sculpted, although we could wish for more of certain races to be produced.

Next up is Tusk and a game of Pirates.

Tuesday, 30 June 2009

July's Project

This month is again a Wargods month, we both seem to have a lot of these figures that still need painting. These are the Nekharu, the evil henchmen of the Wargods of Aegyptus Universe. I have 37 to paint ready for August when I will be using them in the third part of the 'Searchers of the Lost Uraei' campaign, the second part of this will hopefully be played this week and pictures and a battle report will appear on the blog.

Friday, 26 June 2009

Albion Defence Force 6mm Finished

The Albion system was founded by explorers from the British Commonwealth. Over the years the history of the original countries has become intertwined with their myths and legends. To this ends King Arthur is now seen as the first King of Albion, a kingdom which covered England, Scotland, Wales, the West Indies, large sections of the Indian subcontinent and Nepal.
The system is ruled by Monarch, currently King Gawain XXI, who is selected by the mysterious ‘sword pulling contest’. They are advised by an elected group called the ‘Round Table’.
On the whole Albion is a peace loving system, although martial skills are highly prized. They have a small, but well equipped and trained standing army. All other citizens are part of the Albion Defence Militia and have to train for at least 1 week every year.
The Air support is provided by Urien Mark IV troop carriers and Merlin Mark V Ground Attack Craft.
The Infantry are shown standing next to the Guinevere APCs. In front are the Tristan scout cars.


The Mechanised Armour Brigade featuring the Lancelot Mark IX MBT, the Camelot Mark VII MBT, the Percival Mark II Tank and the Uthur Mark XII Light tank.


The Power Armoured Unit of Infantry, commonly known as ‘The Pendragons’ with their Gringolet APCs Mark XII & XIV. In front of these are the Ghurkha unit with the Everest Mark V APCs.



Tusk Figures Finished

Well I've got the Tusk figures and dinosaurs finished, which means we'll finally be able to have a game of it next month. So I shall write a review of the game after we have played. Really glad to have finally finished these as they seem to have been sitting half painted for a long time.



Tuesday, 9 June 2009

June Builds


Only just started June and already I've managed to find time to get 3 15mm Sci-Fi buildings finished. These should go well in our ongoing games.

The round fortifications are made from the ends of rolls of drawing paper.

The Dome building was a piece of scrap plastic I picked up.

These are the partly finished islands for the next of the campaign games for Wargods.




This is what the finished islands should look like. Then it's just a case of making the bridges to go between them.



Tuesday, 2 June 2009

June Update

As you can see I have managed to finish my May project and almost on time, a minor miracle. Now I've just a couple of bits of scenery to finish and we can carry on the Search Trilogy using the Wargods of Aegyptus rules.


For June I'm trying to get my 6mm Sci-Fi miniatures based for games of Dirtside II and Future War Commander.

Also I'm going to get the Tusk figures, I bought a while back finally painted and gamed with.


Tuesday, 26 May 2009

May Progress

This is what is still left on my painting board, I had hoped to have the Heru characters and Archer (Tum te tum de tum...) unit painted this month. Well it's nearing the end of the month and I still haven't finished them yet, dunce's hat on the way.

However since the two games of 15mm Sci Fi, Stargrunt II and Imperial Commander, I've been on a bit of a kick to get the rest of my 15mm figures painted. Okay so I bought a few more, thanks to Ground Zero Games for their quick delivery, the morning after ordering. So I now have another 24 Albion Defence Force figures painted and another 3 vehicles painted. I also painted up 6 of the GZG Xenomorph aliens and 1 of the Alien Mercenaries.

For reviews/reports of the games see Ruarigh's blog, http://ooh-shiny-complex.blogspot.com/







This shows the 2 new hover APCs and also two trucks, which are from the Indiana Jones toys, not bad for £1.99.
Hopefully I should manage to get the Heru finished before the end of the month. Oh for a quiet life and time to paint.